11/12/2023 0 Comments Minetest weatherI have enable_texture_atlas = false but still have errors. Yes sorry about that, however i am getting dummy image errors with pressure plates and some the mescon items. PilzAdam wrote:The build 57cbb8b-oregen contains the required functions. I know im over looking something simple but this is so frustrating Cant even see the difference these mods have to any others, doesnt matter if i use Adams builds either i get the same error. I really dont understand as i have installed 100's of mods before and the only 2 i have problems with is this and animals. Starting to pull my hair out over this i have changed the folder name many many times i have installed the sub directory still nothing. minetest-0.4.5\bin\.\mods\minetest\weather\a:6: in main chunkĢ1:13:18: ERROR: =END OF ERROR FROM LUA =Ģ1:13:18: ERROR: Server: Failed to load and run C:\Documents and Settings\Dopium\Desktop\Latest Minetest 0.4.4 Complete With Mods Working\Minetest 0.4.5\minetest-0.4.5\bin\.\mods\minetest\weather\aĢ1:13:18: ERROR: ModError: Failed to load and run C:\Documents and Settings\Dopium\Desktop\Latest Minetest 0.4.4 Complete With Mods Working\Minetest 0.4.5\minetest-0.4.5\bin\.\mods\minetest\weather\a minetest-0.4.5\bin\.\mods\minetest\weather\a:6: I told you to run the latest GitHub!Ģ1:13:18: ERROR: : in function 'assert'Ģ1:13:18: ERROR. Says the same thing as the debug: = ERROR FROM LUA =Ģ1:13:18: ERROR: Failed to load and run script fromĢ1:13:18: ERROR: C:\Documents and Settings\Dopium\Desktop\Latest Minetest 0.4.4 Complete With Mods Working\Minetest 0.4.5\minetest-0.4.5\bin\.\mods\minetest\weather\a:Ģ1:13:18: ERROR. Seasons will not be added to core Minetest because there is no axial tilt (which also won't be added), again that's for mods.Fixed = ) The idea is too complex and problematic for core Minetest and isn't really needed, it should remain a mod thing. conf.ĭynamic variation of temperature and humidity, with freezing and melting water, was worked on by proller but was a mess and was removed. In all mapgens you can set the biome/temperature and humidity noises in. However this will result in jungles in cold biomes, so i will have to relocate jungles. Then divided into taiga and tundra using humidity noise. If optional cold biomes are added to mgv6 they will be defined by biome noise < -0.45 (1/3rd of the map). Humidity noise is limited to 0 to 1, then if > 0.75 defines jungle in non-desert areas.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |